solution for nokia 3100 line broken on the antenna switch to antenna.
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| Pin Number | Pin Name | Direction | Description |
| 1 | GND | --- | Ground |
| 2 | TX | --> | Data Transmission |
| 3 | MBUS | <--> | Control bus |
| 4 | RX | <-- | Data Recive |
| A | Vbat | Voltage source | |
| B | is battery type Li ion 74.5kohm to ground. NiMh 35Kohm to ground. | ||
| C | BSI | battery thermistor. 25K to 40K | |
| D | Gnd | --- | Ground |
Someone suggested another pinout for Nokia 3310: 1=MBUS; 2=GND; 3=RX; 4=TX
The Nokia 3200 is that you can create your own custom covers, using photos or your own design or artwork.The Nokia 3200 has an integrated digital camera, which you can use to take snaps, send to friends, download to your computer, or print and use to make your own cover design. The 3200 also has a built-in FM radio, as well as support for wallpaper, polyphonic ring tones and Java games, making it a good all-round fun phone.This is really a toy camera phone, and the new 3220 is a much better choice provided that you don't need the built-in radio.
Nokia 3200 may in case falls in some problems. Here is the Schematic diagram for this mobile.
The bad: The Nokia 2600 has a painfully slow menu interface. Also, it suffers from a somewhat flimsy construction and the speakerphone quality is just average.
In this tutorial we will interface Nokia 3310 LCD with AT89C51.The Nokia 3310 LCD is based on a PCD8544 48x84 pixels matrix LCD controller.
NOTE:Nokia 3310 LCD works on voltage level of 3.3v.To get this voltage level 10K resistor array, LED, diodes are used.
The DDRAM is a 48x84 bit static RAM which stores the display data. The RAM is divided into six banks of 84 bytes (6x8x84 bits). During RAM access, data is transferred to the RAM through the serial interface. There is a direct correspondence between the X-address and the column output number.
The columns are addressed by the address pointer. The address ranges are:
X 0 to 83 (1010011)
Y 0 to 5 (101)
Addresses outside these ranges are not allowed.
In the horizontal addressing mode, the X address increments after each byte. After the last X address (X = 83), X wraps around to 0 and Y increments to address the next row. After the very last address (X = 83 and Y = 5), the address pointers wrap around to address (X = 0 and Y = 0).
Serial interface maximum 4.0 Mbits/s
The MSB of a byte is transmitted first.
The serial interface is initialized when SCE is HIGH. In this state, SCLK clock pulses have no effect and no power is consumed by the serial interface.
A negative edge on SCE enables the serial interface and indicates the start of a data transmission.
SDIN is sampled at the positive edge of SCLK. The level of the D/C signal is read during the last bit of data byte.
1. Create bitmap image using MS Paint.
2. Go to Image/Attribute option
Set width: 88 and height: 48
Select unit: Pixels color: Black and white
3. Invert color
4. Rotate 270 degree.
5. Save as image.bmp
6. In command prompt go to directory where z_bmptohex.exe is saved.
7. In command prompt type z_bmptohex image.bmp
8. You will see that image_bmp.inc file is created having hex array of [88] [6]
9. Open image_bmp.inc file in notepad and delete first four rows of array so that you get [84] [6] matrix.
10. Copy this array and convert this file according to your assembler syntax and paste into your main program code.
Source code : Nok3310_code.asm